//#ifndef _GLOBAL_H_
//#define _GLOBAL_H_
//
//#include <signal.h>
//#include <string.h>
//#include <stdio.h>
//#include <stdarg.h>
//#include <time.h>
//#include <stdlib.h>
//#include <windows.h>
//
//#include <d3d9.h>
//#include <d3dx9.h>
//#include <dinput.h>
//
//#include <iostream>
//#include <list>
//#include <dinput.h>
//#include <ctime>
//#include <sstream>
//
//
//
//
////
//// Screen resolution
////
////#define GL_GAME_SCREEN_RESOLUTION_640_480_24   0
////#define GL_GAME_SCREEN_RESOLUTION_800_600_24   1
////#define GL_GAME_SCREEN_RESOLUTION_1024_768_24  2
////
////#define GL_GAME_SCREEN_RESOLUTION_640_480_32   10
////#define GL_GAME_SCREEN_RESOLUTION_800_600_32   11
////#define GL_GAME_SCREEN_RESOLUTION_1024_768_32  12
////
////#define GL_KEYBOARD_BUFFER_SIZE	1024
//
////extern int _ScreenWidth;
////extern int _ScreenHeight;
//
////extern LPDIRECT3D9				_d3d;			// The Direct3D object
////extern LPDIRECT3DDEVICE9		_d3ddv;			// The Direct3d device
////extern LPDIRECT3DSURFACE9		_BackBuffer;	// The buffer of direct3d
////extern LPD3DXSPRITE				_spriteHandler;	// SpriteHandler to draw texture
//
////extern LPDIRECTINPUT8			_di;			// The DirectInput object         
////extern LPDIRECTINPUTDEVICE8		_Keyboard;		// The keyboard device 
//
////extern HINSTANCE				_hInstance;		// Handle of the game instance
////extern HWND						_hWnd;			// Handle of the Game Window
//
//#endif